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FTKR FV Actor Animation - FTKR_FVActorAnimation.js
Plugin desc : v1.1.2 A plugin that displays animations on the actor side in front view mode
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_FVActorAnimation.js
File name : FTKR_FVActorAnimation.js
Help of plugin :
@plugindesc v1.1.2 A plugin that displays animations on the actor side in front view mode
@author Futokoro
@url https://github.com/munokura/futokoro-MV-plugins
@license MIT License
@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/futokoro-MV-plugins ).
Original plugin by Futokoro.
Please check the URL below for the latest version of the plugin.
URL https://github.com/futokoro/RPGMaker
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Overview
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By implementing this plugin, you can display animations and damage popups on the actor's side in front view mode.
You can also apply a color-changing effect to the actor's image while selecting an action.
This plugin cannot be used in combination with FTKR_FacialImageDifference.js.
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Setup Instructions
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1. Add this plugin to the "Plugin Manager."
2. To display the animation, you must display a facial image or a custom image (*1) in the actor's status window on the battle screen.
(*1) FTKR_CustomSimpleActorStatus.js is required.
Use a separate plugin to display the image in the window.
However, this Traits may not be available with all plugins.
You can also use FTKR_CustomSimpleActorStatus.js and FTKR_CSS_BattleStatus.js to display a face image or a custom image in the status window.
3. When using this plugin in combination with FTKR_CustomSimpleActorStatus.js, add this plugin so that it is listed at the bottom in the Plugin Manager.
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About Selected Actor Effects
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You can apply the following effects to the actor image during action selection by configuring the plugin parameters.
1. Color Tone Settings
When enabled, the color tone will alternate between the specified color tone and the default color tone [red: 0, green: 0, blue: 0, gray: 0].
Depending on the pattern value, you can create a gradual change in multiple stages.
Example: If the plugin parameters are set as follows:
color = red:100, green:100, blue:100, gray:0 (the image will turn white)
parttrn = 10
Since the difference from the default color tone is 100, when divided into 10 steps, the color tone will change in increments of 10, as shown below.
[0,0,0,0] ⇒ [10,10,10,0] ⇒ [20,20,20,0] ⇒ ...
... ⇒ [90,90,90,0] ⇒ [100,100,100,0] ⇒ [90,90,90,0] ⇒ ...
The count value controls the duration of each change.
The larger the value, the longer it takes for each color tone to change.
2. Cursor Settings
This is the default display for the MV, where an area corresponding to one actor will be dimly illuminated.
You can disable this effect by hiding it.
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Plugin Notes
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1. Animation Settings
If the animation blending method is set to "Additive," the status window and animation may overlap, causing some discoloration of the window.
To avoid this issue, change the animation blending method to "Normal" or hide the status window background.
2. Use in Side View Mode
When using this plugin in side view mode, animations and damage popups will not be displayed on the actor's SV character.
This plugin should only be used in front view mode.
3. Partial Changes to the Battle Screen Layer Structure
The layer structure will be changed as follows.
Battle Background < Enemy Animation < Status Window <
< Ally Animation < Battle Log < ...
(Previous Layer Configuration)
Battle Background < Enemy Animation < Battle Log <
< Status Window < Ally Animation < ...
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License for this Plugin
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This plugin is released under the MIT License.
Copyright (c) 2017,2018 Futokoro
http://opensource.org/licenses/mit-license.php
Plugin Publisher
https://github.com/futokoro/RPGMaker/blob/master/README.md
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Change History
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v1.1.2 - 2020/02/10: Bug Fixes
1. Adjusted the display position of animations that affect the entire party.
v1.1.1 - August 25, 2018: Bug fixes and refactoring
1. Fixed an issue where animations for ally targets were not displayed.
v1.1.0 - December 25, 2017: Specification changes
1. Changed the layer structure of battle scenes.
v1.0.9 - December 16, 2017: Bug fixes
1. Supports FTKR_FacialImageDifference2.js.
v1.0.8 - December 16, 2017: Bug fixes
1. Fixed a timing discrepancy between the opening and closing of the status window and the display/hide of facial images.
v1.0.7 - December 15, 2017: Bug fixes
1. Fixed an issue where the plugin was affecting facial images outside of Battle.
v1.0.6 - 2017/12/02: Bug Fixes
1. Fixed a bug where the previous actor's image would remain when changing the actor on the status screen.
v1.0.5 - 2017/11/24: Bug Fixes
1. Fixed an issue where rearranging a party of 5 or more people would cause the player to display incorrectly.
v1.0.4 - 2017/11/14: Bug Fixes
1. Fixed an issue where color settings would not load correctly.
2. Adjusted the display position of face images.
v1.0.3 - 2017/11/14: Bug Fixes, Help Fixes
1. Fixed an issue where an error would occur after selecting an action on the battle screen.
v1.0.2 - 2017/11/13: Bug Fixes
1. Fixed an issue where custom image IDs would not be Reflectioned.
v1.0.1 - November 13, 2017: Bug fixes, Traits additions, and help section revisions.
1. Fixed an issue where face images were not displayed correctly.
2. Fixed an error that occurred when custom images had no cropping settings.
3. Fixed an issue where the image position was shifted when a custom image was scaled.
4. Added a Traits to enable or disable the cursor display for the selected actor.
5. Added a Traits to change the tone of the selected actor's image.
v1.0.0 - November 12, 2017: First version created.
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@param --アニメーション--
@text --animation--
@param アニメーションの表示先
@text Animation destination
@desc Select whether to display the animation on a face image or a custom image (*1). (*1) FTKR_CustomSimpleActorStatus.js is required.
@default 1
@type select
@option Do not display
@value 0
@option Facial image
@value 1
@option Custom Images
@value 2
@param 味方全体対象のX座標ずれ
@text X coordinate shift for all allies
@desc X coordinate shift of animation display position for all allies
@default 0
@param 味方全体対象のY座標ずれ
@text Y coordinate shift for all allies
@desc Y coordinate shift of animation display position for all allies
@default 0
@param --ダメージポップアップ--
@text --Damage popup--
@param ポップアップ表示
@text Pop-up display
@desc Choose whether to display the damage popup.
@default 1
@type select
@option Show
@value 1
@option Do not display
@value 0
@param X座標のずれ
@text X coordinate deviation
@desc X coordinate offset of damage popup position relative to image
@default -32
@param Y座標のずれ
@text Y coordinate deviation
@desc Y coordinate offset of damage popup position relative to image
@default 0
@param 画面揺れ効果
@text Screen shaking effect
@desc Set whether or not to use the screen shake effect when taking damage.
@default 1
@type select
@option Shake
@value 1
@option Don't shake
@value 0
@param --選択中のアクターエフェクト--
@text --Selected Actor Effect--
@desc This setting is only valid on the battle screen.
@param 色調設定
@text tone settings
@desc Alternates the color tone of the selected actor image from the default to the color tone you set. See Help for details.
@default {"enable":"0","color":"0,0,0,0","pattern":"6","count":"10"}
@type struct<tone>
@param カーソル設定
@text Cursor Settings
@desc Sets the cursor display for the selected actor.
@default 1
@type select
@option Cursor displayed
@value 1
@option No cursor displayed
@value 0