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FTKR SEP Show Skill Status - FTKR_SEP_ShowSkillStatus.js

Plugin desc : v1.4.7 Skill status display plugin

License : MIT License

Author : Futokoro

Desc page : https://github.com/munokura/futokoro-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_SEP_ShowSkillStatus.js

File name : FTKR_SEP_ShowSkillStatus.js

Help of plugin :

@plugindesc v1.4.7 Skill status display plugin
@author Futokoro
@url https://github.com/munokura/futokoro-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/futokoro-MV-plugins ).
Original plugin by Futokoro.
Please check the URL below for the latest version of the plugin.
URL https://github.com/futokoro/RPGMaker
-----
  ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- This plugin is an extension plugin for FTKR_SkillSepSystem.js. By implementing this plugin, you can display skill parameters on the skill menu screen. It also adds a function that allows you to forget learned skills on the skill selection screen in the menu. ----------------------------------------------------------------------------- Setup Instructions ----------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager (Plugin Management)." 2. FTKR_SkillExpansion.js (v1.2 or later) is required for this plugin to work. Add this plugin below FTKR_SkillExpansion.js. 3. If you want to use Type B window configuration, you will need FTKR_CustomSimpleActorStatus.js (v1.1.x). Add this plugin below FTKR_CustomSimpleActorStatus.js. 4. If you want to display a frame around skills, you will need FTKR_DisplayCommandFrame.js. Add this plugin so that it is located below FTKR_DisplayCommandFrame.js. │ ... │││││││││ │ │ │ └-----------┴-------------------------------------┘1. Actor Status Window 2. Skill Type List Window 3. Skill List Window 4. Skill Status Title Window 5. Skill Status Window [When <Apply SSS Layout> is 2 - Change to Type B ] ┌-----------┬-------------------------------------┐ │ <1> │ <4> │ ├-----------┤ │ │ ├-------------------------------------┤ │ <2> │ │ │ │ │ ├-----------┤ │ │ │ <5> │ │ │ │ │ │ │ │ <3> │ │ │ │ │ │ │ │ │ │ └-----------┴-------------------------------------┘1. Actor Status Window 2. Skill Type List Window 3. Skill List Window 4. Skill Status Title Window 5. Skill Status Window ----------------------------------------------------------------------------- Skill List Window ----------------------------------------------------------------------------- Displays the "Skill Name" of learned skills. This can be changed with the following plugin parameters. <Skill List Width>: Sets the width of the skill list window. : The default is 240, the same as the command list. : Changing this value will automatically change the width of other windows linked to it. <Skill List Max Cols>: Specifies the number of skills to display per line. <Skill List Spacing>: Specifies the spacing between skills when displaying skills in multiple columns with the <Skill List Max Cols> setting. <SSS HP Cost Format> <SSS TP Cost Format> <SSS MP Cost Format>: Specifies the display content for each cost when changing the cost display with the <Draw SSS Cost> setting. : If there are multiple types of costs, they will be displayed in the order of HP, TP, and MP. ----------------------------------------------------------------------------- Skill Status Title Window (Sep Title Window) ----------------------------------------------------------------------------- This window displays a title line that can be freely edited, as well as skill Elements and descriptions. This can be changed with the following plugin parameters. The content displayed for skill Elements is the Elements with damage ID 0. However, even if additional Elements other than skills are added, those Elements will not be displayed. <Skill Status Title Format>: Sets the display content of the title line as a string: %1 - Actor Name, %2 - Skill Name <Discription Lines>: Sets the number of lines for the skill description: Changing this will also change the height of the Skill Status Window. ----------------------------------------------------------------------------- Skill Status Window ----------------------------------------------------------------------------- Displays the status name and status value of the selected skill. [Status Value Display] 1. Damage: Displays the skill name set for each damage ID. If '%1' is added to the skill name, that part becomes the damage multiplier value. Example: If the skill name is "Fire Attack %1%" and the damage multiplier is 100, it will be displayed as "Fire Attack 100%." 2. Effect: Displays the "Effect Name + Effect Rate Value." Example: If the effect is HP Recover and the rate value is 10, it will be displayed as "HP Recover 10." However, if the <Display> tag is set, that description takes precedence. 3. If it's a range, the range name will be displayed. 4. Otherwise, the status value will be displayed as is. This can be changed with the following plugin parameters. 1. Display of Effects <Show Disabled Item>: For damage and usage effects, you can choose whether to display items that are not enabled according to the conditions set in enabled. : If you select "disabled," disabled items will be displayed in a dimmed color. 2. Text-related <Skill Status Text1 Format> <Skill Status Text2 Format> <Skill Status Text3 Format>: Set the display content of the skill status name/status value as a string. : %1 - Status name, %2 - Status value : The display position of Text1~3 will change depending on the setting value of <Skill Status Item Height>. <Skill Status Width Rate>: Set the ratio of the text width to Show Text1~3. : For single-line display: If set to 1,1,1, it will be divided into three equal widths. : If set to 2,1,1, it will use half of Text1 and divide the remaining half equally. 3. Lines <Skill Status Line Color1> <Skill Status Line Color2> : Specifies the line color. If Color 1 and Color 2 are changed, : the line will be displayed in a gradient. : Setting -1 will hide the line. 4. Frames For information on setting plugin parameters related to frame display, refer to the FTKR_DisplayCommandFrame.js help. 5. Setting the Number of Statuses to Display <Skill Status Max Cols> : Specifies the number of statuses to display per line. <Skill Status Item Height> : Specifies the number of lines to display one status. : When displaying two lines, Text1 and Text2 will be displayed on the first line, : Text3 will be displayed on the second line. : When displaying three lines, Text1 will be displayed on the first line, Text2 on the second line,
: Text3 will be displayed on the third line. 6. Setting Status Icons <SEP Default Icon> : Sets the icon to display by default. <SEP Type x Type> <SEP Type x Icon> : The first parameter sets the status of type x. : The second parameter sets the icon of type x. ----------------------------------------------------------------------------- Actor Status Window ----------------------------------------------------------------------------- When the window configuration is Type B, the layout of the Actor Status Window can be changed by setting the plugin parameter <Actor Status Layout>. For the setting method, refer to the help of FTKR_CustomSimpleActorStatus.js. Note that individual settings for walking characters, SV Battle characters, custom parameters, and custom gauges follow the settings of FTKR_CustomSimpleActorStatus.js. ----------------------------------------------------------------------------- Control Characters Usable in Plugin Parameters ----------------------------------------------------------------------------- With this plugin, you can set the content displayed in the window's text field using plugin parameters. By adding the following control characters to the string, you can make detailed changes to the text format. [Usable Plugin Parameters] Parameter names containing the character Format. [Usable Control Characters] Note: Control characters are case-sensitive. 1. Change String Width ¥l[x]: Changes the string width to x. :x is the size of one byte character. :Will be written as 'Skill Name¥l[5]'. : :By default, single-byte characters are converted to 1 and double-byte characters to 2, :and the optimal width will be automatically set. :In the above example, it will be displayed at half the normal size. ¥lR[x] :Changes the text width to x and aligns it to the right. ¥lC[x] :Changes the text width to x and aligns it to the center. 2. Change text color ¥c[x] :Changes the displayed text color to number x. :The relationship between numbers and colors is the same as the standard color numbers in Maker MV. :The default is white text (x = 0). 3. Change text size ¥s[x] :Changes the text size to x% of the default size. :Will be written as 'Level¥s[60]'. :The default text size is 28. ¥sb[x] :Changes the text size to x% of the default size and :aligns it to the bottom of the display line. ¥sp[x] : Changes the font size to x% of the default size and aligns it to the top of the display line. 4. Change the display position ¥R : Right-aligns the entire text. ¥C : Center-aligns the entire text. 5. Formatting separator ¥n : If you want to use multiple colors or sizes for a single string, you can add this control character to the text to separate the strings and apply different formatting to each string. : Example) 'Skill¥nType' ⇒ Separates into 'Skill' and 'Type' [Examples of using control characters] 1. Using one control character without a separator 'SkillType¥c[16]' : In this case, all 'SkillType' characters will be colored 16. 2. Using multiple control characters of the same type without a separator 'Skill¥c[16]Type¥c[17]' : In this case, the first ¥c[16] is applied, changing all 'SkillType' characters to color 16. 3. When a single control character is used with a separator 'Skill¥c[16]¥nType': In this case, 'Skill' and 'Type' are separated, 'Skill' is changed to text color 16, and 'Type' remains the default color. 4. When multiple control characters of the same type are used with a separator 'Skill¥c[16]¥nType¥c[17]': In this case, 'Skill' and 'Type' are separated, 'Skill' is changed to text color 16, and 'Type' is changed to text color 17. 5. When multiple different types of control characters are used 'Skill Type¥c[17]¥s[60]': In this case, 'Skill Type' is changed to text color 16 and the font size is reduced to 60%. ----------------------------------------------------------------------------- Parameter Display Name Settings ---------------------------------------------------------------------------- Parameter names displayed on the screen, such as "Skill Status Name" and "Damage Type Name," can be changed using plugin parameters. If you want to change the name to be displayed, change the string in the corresponding plugin parameter item. Note: Control characters cannot be used. [Parameter names that can be changed] 1. Skill status name (MP consumption, speed correction, etc.) 2. Damage type name (HP damage, HP recovery, etc.) 3. Name of each type of range (single enemy, single ally, etc.) 4. Name of effect used (strength, weaken, etc.) ----------------------------------------------------------------------------- About the license of this plugin (License) ----------------------------------------------------------------------------- This plugin is released under the MIT license. This plugin is released under the MIT License.Copyright (c) 2017,2018 Futokoro http://opensource.org/licenses/mit-license.phpPlugin source: https://github.com/futokoro/RPGMaker/blob/master/README.md-----------------------------------------------------------------------------Change history-----------------------------------------------------------------------------v1.4.7 - 2018/08/16: Updated FTKR_SkillExpansion.js v1.4.1v1.4.6 - 2018/03/27: Bug fixes1. Fixed a bug where the current JP was not displayed even if JP was set as the cost when combined with FTKR_SkillUpgradeSystem and YEP_JobPoints.js. v1.4.5 - 2017/10/19: Bug fixes 1. Fixed an issue where the skill status window was still being drawn internally even when it was set to hidden. v1.4.4 - 2017/10/17: Bug fixes 1. Fixed an issue where an error would occur on the skill screen if there was no individual skill data. v1.4.3 - 2017/10/16: Bug fixes 1. Fixed an issue where an error would occur on the skill screen when adding a skill with an equipped item. v1.4.2 - 2017/04/04: Bug fixes 1. Fixed an issue where if <Enabled Sub Command> was enabled, skills could be selected even if there were no skills on the skill screen. 2. Changed the license information. v1.4.1 - 2017/03/24: Bug fixes 1. Fixed an issue where an error would occur if FTKR_DisplayCommandFrame.js was not present. v1.4.0 - 2017/03/18: Specification changes 1. Revised plugin parameters to match FTKR_CustomSimpleActorStatus.js v1.1.0. v1.3.0 - 2017/03/16: Specification changes 1. Revised processing so that js calculation formulas can be used for cost values. 2. Changed the display processing of the skill status frame to the method of FTKR_DisplayCommandFrame.js. v1.2.0 - 2017/03/10: Bug fixes, specification changes 1. Fixed an issue where it could not be displayed on the skill screen. 2. Removed the function to change the display content of the actor's simple status when the window configuration is type A. 3. Changed the processing to change the display content of the actor status window to the method of FTKR_CustomSimpleActorStatus.js. v1.1.2 - 2017/03/07: Function additions 1. Added items for weapons and armor to the cost processing. v1.1.1 - 2017/03/05: Added Traits: 1. Added the ability to display subcommands after selecting a skill. 2. Added the ability to execute or delete skills using subcommands. v1.1.0 - 2017/03/03: Added Traits: 1. Added the ability to change the display content of the actor status window. 2. Moved some functions from FTKR_SkillTreeSystem.js. v1.0.3 - 2017/03/01: Fixed bugs and added Traits: 1. Fixed an issue where an error occurred in the status display when "Normal Attack" was set as a state addition. 2. Fixed an issue where the <Skill List Width> setting was not Reflectioned in the skill type window size when the window configuration was set to Type B. 3. Fixed an issue where damage and usage effects were not displayed correctly when combined with FTKR_SkillTreeSystem.js. 4. Added a function to prevent the skill window configuration from being changed from the MV default. v1.0.2 - 2017/02/26: Bug Fixes 1. Fixed an issue where the skill description would not change even if the conditions were met when the skill menu layout was set to SSS specifications. v1.0.1 - 2017/02/25: Bug Fixes, Added Plugin Parameters 1. Fixed an issue where speed compensation was not displayed due to a description error. 2. Added a plugin parameter to set the display icon. 3. Added a plugin parameter to change the display content of the consumed cost. v1.0.0 - 2017/02/24: First version created -----------------------------------------------------------------------------

@param ---Layout---

@param Apply SSS Layout
@desc Change the skill menu layout to SSS specifications. 0 - Do not change, 1 - Change to type A, 2 - Change to type B
@default 0

@param Show Disabled Item
@desc Whether to display disabled damage and effects. 1 - Show, 0 - Don't show
@default 0

@param Draw SSS Cost
@desc Change skill cost display to SSS specifications. 1 - Change, 0 - Don't change
@default 0

@param Enabled Sub Command
@desc Show subcommands after skill selection. 1 - Show, 0 - Don't show
@default 0

@param Enable Confirmation
@desc When forgetting a skill, should a confirmation screen be displayed? 1 - Confirm, 0 - Don't confirm
@default 1

@param --Skill List Window--

@param Skill List Width
@desc Specifies the width of the skill list window. Default is 240
@default 240

@param Skill List Max Cols
@desc Specifies the number of skills to display per line in the skill list (minimum 1).
@default 2

@param Skill List Spacing
@desc Specify the interval between skills when displaying multiple columns of skills (default 48)
@default 48

@param SSS HP Cost Format
@desc Enter the cost display content for SSS specifications as a string. %1 - HP cost
@default %1¥c[21]¥nHP¥c[21]¥sb[50]

@param SSS TP Cost Format
@desc Enter the cost display content for SSS specifications as a string. %1 - TP cost
@default %1¥c[29]¥nTP¥c[29]¥sb[50]

@param SSS MP Cost Format
@desc Describes the MP cost display content for SSS specifications as a string. %1 - MP cost
@default %1¥c[23]¥nMP¥c[23]¥sb[50]

@param --Skill Status Title Window--

@param Skill Status Title Format
@desc Describe the title display content as a string. %1 - Actor name, %2 - Skill name
@default [%2] Skill Status¥c[16]

@param Discription Lines
@desc Set the number of lines for the skill description.
@default 2

@param --Skill Status Window--

@param Skill Status Text1 Format
@desc Describes the display content of Text 1 of the skill status. See the help for details.
@default %1

@param Skill Status Text2 Format
@desc Describes the display content of Text 2 of the skill status. See the help for details.

@param Skill Status Text3 Format
@desc Describes the display content of Text 3 of the skill status. See Help for details.
@default %2¥R

@param Skill Status Width Rate
@desc The ratio of the text width to Show Text 1 to 3. Separate them with a comma (,)
@default 4,1,5

@param Skill Status Line Color1
@desc Specifies the line color 1. If you set it to -1, the line will not be displayed.
@default 17

@param Skill Status Line Color2
@desc Specifies the line color 2. If you set it to -1, the line will not be displayed.
@default 17

@param Skill Status Max Cols
@desc Specify the number of statuses to display per line (minimum 1, maximum 3).
@default 1

@param Skill Status Item Heigth
@desc Specify the number of lines to display one status (minimum 1, maximum 3).
@default 1

@param --Actor Status Layout--

@param Actor Status Text1
@desc Specify the status to be displayed in Text1. For details, see Help.
@default face

@param Actor Status Text2
@desc Specify the status to be displayed in Text2. For details, see Help.
@default name,hp,mp

@param Actor Status Text3
@desc Specify the status to be displayed in Text3. For details, see Help.

@param Actor Status Space
@desc Specifies the spacing between each text.
@default 0,5,0,0

@param Actor Status Space In Text
@desc Specifies the spacing when displaying multiple items within a text.
@default 5

@param Actor Status Width Rate
@desc Specify the display width ratio for Text1 to Text3. See Help for details.
@default 1,1,0

@param Display Face Scale
@desc Sets the display scale of the actor's face image. The default is 4, otherwise the image will be scaled.
@default 3

@param ---Parameter Name---

@param Main damage Name
@desc Damage ID 0 Display Name %1 - Damage Multiplier
@default 通常%1%

@param No damage Type Name
@desc Display name for damage type "None"
@default None

@param HP damage Name
@desc Display name for damage type "HP Damage"
@default HP Damage

@param MP damage Name
@desc Display name for damage type "MP Damage"
@default MP Damage

@param HP recovery Name
@desc Display name for damage type "HP Recover"
@default HP Recover

@param MP recovery Name
@desc Display name of damage type "MP Recover"
@default MP Recover

@param HP absorption Name
@desc Display name of damage type "HP Drain"
@default HP Drain

@param MP absorption Name
@desc Display name of damage type "MP Drain"
@default MP Drain

@param MP cost Name
@desc Display name of skill parameter "MP consumption"
@default MP consumption

@param TP cost Name
@desc Display name of the skill parameter "TP Consumption"
@default TP consumption

@param Scope Name
@desc Skill parameter "Range" display name
@default Range

@param Speed Name
@desc Display name of the skill parameter "Speed Correction"
@default Speed Correction

@param TP gain Name
@desc Display name of the skill parameter "TP Gain"
@default TP Gain

@param Repeats Name
@desc Display name of the skill parameter "Repeat"
@default Repeat

@param Effects Name
@desc Display name of "Effect" of skill parameter
@default Effect

@param Scope One Enemy Name
@desc Display name of "single enemy" in range
@default single enemy

@param Scope All Enemies Name
@desc Display name of "All enemies" range
@default All enemies

@param Scope Random Enemies Name
@desc Display name of "Random x enemies" in range %1 - X of X enemies
@default %1 Randam Enemy

@param Scope One Friend Name
@desc Display name of "single ally" in range
@default 1 Ally

@param Scope All Friends Name
@desc Display name of "All Allies" range
@default All Allies

@param Scope One Dead Name
@desc Display name of "1 Ally (Collapse)" in the range
@default 1 Ally (Dead)

@param Scope All Deads Name
@desc Display name of "All Allies (Collapse)" in the range
@default All Allies (Dead)

@param Scope User Name
@desc Display name of the "user" of the range
@default The User

@param Scope Non Name
@desc Display name for range "None"
@default None

@param Effects Non Name
@desc Display name for "None" effect
@default None

@param Effects Add Name
@desc Display name when adding a state or strengthening/weakening effect. The actual display content is the state name + this string + number.
@default Add

@param Effects Remove Name
@desc Display name when removing a state or strengthening/weakening effect. The actual display content is the state name + this string + number.
@default Remove

@param Effects Buff Name
@desc Display name of "Enhance" effect used The actual display content is the status name + this string + number of turns
@default Buff

@param Effects Debuff Name
@desc Display name of "Weak" effect used The actual display content is the status name + this string + number of turns
@default 弱体

@param Elements Name
@desc Display name of the "Elements" of the skill parameter
@default Debuff

@param Normal Attack Elm Name
@desc Display name of the Elements "Normal Attack"
@default Normal Attack

@param Non Element Name
@desc Elements "None" display name
@default None

@param --Conf Title Window--

@param Conf Title Format
@desc Describes the confirmation content when deleting a skill. %1 - Actor name, %2 - Skill name
@default Forget [%2]?

@param Conf Title Position X
@desc Specifies the X coordinate of the top left corner of the confirmation window. (Reference value: Default screen width = 816)
@default 204

@param Conf Title Position Y
@desc Specifies the Y coordinate of the top left corner of the confirmation window. (Reference value: Default screen height size = 624)
@default 240

@param Conf Title Width
@desc Specify the width of the confirmation window. (Reference value: Margin = 18) (-1 means to the right edge of the screen)
@default 408

@param --Confirmation Window--

@param Confirmation Ok Format
@desc Describes what will be displayed when you click "Execute" in the confirmation command.
@default Execute

@param Confirmation Cancel Format
@desc Describes the display content of the confirmation command "Do not execute."
@default Do not execute

@param --Sub Command Window--

@param Command Use Format
@desc Describes what will be displayed when you use the execution command.
@default Use

@param Command Forget Format
@desc Describes what will be displayed when you execute the "Forget" command.
@default Forget

@param Command Cancel Format
@desc Describes what will be displayed when you execute the command "Stop".
@default Cancel

@param --Cost Icon--

@param Cost Gold Icon
@desc Specifies the icon to display when the cost is set to Gold.
@default 314

@param Cost Variables Icon
@desc Specifies the icon to display when the cost is set as a variable.
@default 307

@param ---Parameter Icon---

@param SEP Default Icon
@desc Sets the icon to display by default.
@default 73

@param ---SEP Type 1---

@param SEP Type 1 Type
@desc Set the Type 1 parameters.
@default damages

@param SEP Type 1 Icon
@desc Set Type 1 icons.

@param ---SEP Type 2---

@param SEP Type 2 Type
@desc Set the Type 2 parameters.
@default mpCost

@param SEP Type 2 Icon
@desc Set Type 2 icons.

@param ---SEP Type 3---

@param SEP Type 3 Type
@desc Set the Type 3 parameters.
@default tpCost

@param SEP Type 3 Icon
@desc Set type 3 icons.

@param ---SEP Type 4---

@param SEP Type 4 Type
@desc Set the Type 4 parameters.
@default speed

@param SEP Type 4 Icon
@desc Type 4 icon set.

@param ---SEP Type 5---

@param SEP Type 5 Type
@desc Set the Type 5 parameters.
@default tpGain

@param SEP Type 5 Icon
@desc Type 5 icon set.

@param ---SEP Type 6---

@param SEP Type 6 Type
@desc Set the Type 6 parameters.
@default repeats

@param SEP Type 6 Icon
@desc Type 6 icon set.

@param ---SEP Type 7---

@param SEP Type 7 Type
@desc Set the parameters for Type 7.
@default scope

@param SEP Type 7 Icon
@desc Set type 7 icons.

@param ---SEP Type 8---

@param SEP Type 8 Type
@desc Set the parameters for Type 8.
@default effects

@param SEP Type 8 Icon
@desc Type 8 icon set.

@param ---SEP Type 9---

@param SEP Type 9 Type
@desc Set the parameters for Type 9.

@param SEP Type 9 Icon
@desc Type 9 icon set.

@param ---SEP Type 10---

@param SEP Type 10 Type
@desc Set the parameters for Type 10.

@param SEP Type 10 Icon
@desc Type 10 icon set.

@param --Basic Setting--

@param Display Frame Type
@desc Sets the type of command frame to display (0 - hidden) 1 - Single line, 2 - Double line, 3 - Image, 4 - Single line + Image, 5 - Double line + Image
@default 1

@param When To Display Frame
@desc Timing to display the command frame: 0 - Always, 1 - When the cursor overlaps, 2 - When the cursor does not overlap
@default 1

@param Change Frame On Cursor
@desc Change frame when cursor overlaps 0 - Disable, 1 - Enable
@default 1

@param Hide Cursor
@desc Param to hide command cursor: 0 - Disable, 1 - Enable
@default 0

@param --Command Line Type--

@param Default Line Color
@desc Default color number for borders
@default 0

@param Line Color On Cursor
@desc Color number to use when hovering over the cursor
@default 17

@param Line Thick
@desc Border Thickness
@default 2

@param Sub Line Color
@desc Color number of the frame line used when multiple lines are used
@default 15

@param Sub Line Thick
@desc The thickness of the frame line used when drawing multiple lines
@default 1

@param Default Rect Color
@desc Standard color number used to fill the frame

@param Rect Color On Cursor
@desc Color number to use when hovering over the cursor

@param --Command Image Type--

@param Image Name
@desc Image name to use. File should be saved in /img/system/

@param Image Width
@desc Border image width Note: This is not the width of the image file.

@param Image Height
@desc Frame image height Note: This is not the height of the image file.

@param Enabled Change Scale
@desc Automatic size adjustment function when the frame image and cursor size are different 0 - Disabled, 1 - Enabled
@default 1

@param Image Offset X
@desc X-axis offset of the frame image relative to the cursor frame
@default 0

@param Image Offset Y
@desc Y-axis deviation of the frame image relative to the cursor frame
@default 0

@param Image Offset Width
@desc Difference in width of the frame image relative to the cursor frame
@default 0

@param Image Offset Height
@desc Height difference of the frame image relative to the cursor frame
@default 0

@param Default Image Index
@desc Default image number
@default 0

@param Image Index On Cursor
@desc Image number to display when cursor is over it
@default 1

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