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FTKR Facial Image Difference - FTKR_FacialImageDifference.js
Plugin desc : v1.1.7 A plugin that changes the face image depending on the actor's state
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_FacialImageDifference.js
File name : FTKR_FacialImageDifference.js
Help of plugin :
@plugindesc v1.1.7 A plugin that changes the face image depending on the actor's state @author Futokoro @url https://github.com/munokura/futokoro-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/futokoro-MV-plugins ). Original plugin by Futokoro. Please check the URL below for the latest version of the plugin. URL https://github.com/futokoro/RPGMaker ----- ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- Implementing this plugin adds the following functionality to actor face images. 1. Change the face image displayed in various actor states. 2. Display animations and damage popups on the actor face image. ----------------------------------------------------------------------------- Setup ----------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager." 2. When using with other plugins, This plugin must be placed below the following plugins: FTKR_CustomSimpleActorStatus FTKR_ExSvMotion ----------------------------------------------------------------------------- About Actor Face Images ---------------------------------------------------------------------------- When using this plugin, actor face images must meet the following specifications. Size of one face image: 144 x 144 Up to six columns and three rows of face images can be placed in one file. Face images are numbered as follows: 0 for the top left, 1 for the next right, and 6 for the next down. You can set up to 18 different face images per image file. Save files in the img/face/ folder. Use the plugin parameters to specify which face image to use for each state. Please note that if there is no image for the specified number, the field will be left blank. ----------------------------------------------------------------------------- Basic Specifications ----------------------------------------------------------------------------- When using this plugin alone, the face image displayed on the menu screen, status screen, etc. will change depending on the actor's state. Valid states are as follows: 1. None 2. Dying 3. Abnormal 4. Sleep 5. Dead *To enable other states, use FTKR_SvMotion.js in conjunction with this plugin. Note that the default plugin state specifies image 0 for all actor states. Set values as needed in the plugin parameters. By enabling the plugin parameter <Enable Animation>, damage popups, skill animations, etc. will be displayed on the face image during battle. In side-view Battle, damage popups and animations will not be displayed for single-player characters on the battlefield. ----------------------------------------------------------------------------- When used in conjunction with FTKR_CustomSimpleActorStatus ----------------------------------------------------------------------------- The face image displayed changes depending on the FTKR_CustomSimpleActorStatus setting. The enabled state is the same as the basic specification. The same applies to the following extension plugins: FTKR_CSS_DetailedStatus FTKR_CSS_SkillStatus ----------------------------------------------------------------------------- When used in conjunction with FTKR_CSS_BattleStatus ----------------------------------------------------------------------------- The face image changes depending on the actor's state during battle. The face image can also change during actor actions. ----------------------------------------------------------------------------- When used with FTKR_ExSvMotion ----------------------------------------------------------------------------- Changes the face image displayed according to the FTKR_ExSvMotion settings. If you have changed the motion for each state in the FTKR_ExSvMotion settings, the face image will also change to the same motion number. You can also set the face image number to use when recovering and during custom motions. When using a different image motion, the face image file set in the actor's Note field will be used. Add the following tag to the actor's Note field: <FID_FACE_IMAGE:filename> Save the image file, filename.png, in img/face/. ----------------------------------------------------------------------------- License for this Plugin ----------------------------------------------------------------------------- This plugin is released under the MIT License. Copyright (c) 2017 Futokoro http://opensource.org/licenses/mit-license.php Plugin Publisher https://github.com/futokoro/RPGMaker/blob/master/README.md ----------------------------------------------------------------------------- Change History ----------------------------------------------------------------------------- v1.1.7 - 2017/12/02: Bug Fixes 1. Fixed a bug where the previous actor's image remained when changing the actor on the status screen. v1.1.6 - 2017/11/24: Bug Fixes 1. Fixed an issue where rearranging a party of 5 or more people would cause the display to be incorrect. v1.1.5 - 2017/10/01: Bug Fixes 1. Fixed an issue where changing the face image when taking damage did not work in front view mode. 2. Fixed an issue where the face image change function would not work during sleep state. v1.1.4 - 2017/10/01: Bug fixes 1. Fixed an issue where the previous character's face image would remain when changing characters on the status screen. v1.1.3 - 2017/09/24: Traits additions 1. Added a function to initialize the face image. v1.1.2 - 2017/07/08: Bug fixes 1. Added a function to reset the current face image when changing scenes. v1.1.1 - 2017/05/27: Bug fixes and Traits additions 1. Fixed an issue where the face image would not change in the menu screen unless the character was KO'd. 2. Added a function to adjust the position of the damage popup. 3. Adjusted the animation display position when receiving a single-target skill. v1.1.0 - 2017/05/23: Specification Changes 1. Adjusted the animation display position when the party is hit by an area-of-effect spell. 2. Adjusted the timing of the damage popup when the party is hit by an area-of-effect spell. 3. Added an enable/disable setting for the face image change function. v1.0.3 - 2017/05/18: Bug Fixes 1. Fixed a typo in the plugin parameter for setting the face image when defending. v1.0.2 - 2017/05/17: Specification Changes 1. Changed the face image display layer to be below the status window content. v1.0.1 - 2017/05/11: Bug Fixes and Traits Additions 1. Fixed an issue where face images were not displayed in front-view Battle. 2. Added the ability to display damage popups and animations on face images. 3. Supports YEP_BattleEngineCore (face image change function only). v1.0.0 - May 10, 2017: First version created ----------------------------------------------------------------------------- @param Enable Animation @desc Whether to display damage popups and animations on face images in the battle screen (0 - Disabled, 1 - Enabled) @default 0 @param Enable Face Difference @desc Enable face image change Traits (0 - Disable, 1 - Enable) @default 1 @param --ダメージポップアップ位置-- @text --Damage popup location-- @param Offset X @desc X coordinate misalignment of damage popup position relative to face image @default -32 @param Offset Y @desc Y coordinate misalignment of damage popup position relative to face image @default 0 @param --画像番号変更-- @text --Image number change-- @param Walk Face Index @desc Set the face image number when moving forward @default 0 @param Wait Face Index @desc Set the face image number when in standby mode @default 0 @param Chant Face Index @desc Set the face image number when chanting @default 0 @param Guard Face Index @desc Set the face image number when defending @default 0 @param Damage Face Index @desc Set the face image number when damaged @default 0 @param Evade Face Index @desc Set the face image number when avoiding @default 0 @param Thrust Face Index @desc Set the face image number when thrusting @default 0 @param Swing Face Index @desc Set the face image number when making a payment @default 0 @param Missile Face Index @desc Set the face image number when using a projectile @default 0 @param Skill Face Index @desc Set the face image number when using defense @default 0 @param Spell Face Index @desc Set the face image number when using magic @default 0 @param Item Face Index @desc Set the face image number when using the item @default 0 @param Escape Face Index @desc Set the face image number when escaping @default 0 @param Victory Face Index @desc Set the face image number when winning a battle @default 0 @param Dying Face Index @desc Set the face image number when near death @default 0 @param Abnormal Face Index @desc Set the face image number when the status is abnormal @default 0 @param Sleep Face Index @desc Set the face image number when sleeping @default 0 @param Dead Face Index @desc Set the face image number when Collapse @default 0 @param --FTKR_ExSvMotionの設定-- @text --FTKR_ExSvMotion settings-- @param Recovery Face Index @desc Set the face image number when HP is recovered @default 0 @param Custom1 Face Index @desc Set the face image number for Custom1 @default 0 @param Custom2 Face Index @desc Set the face image number for Custom2 @default 0 @param Custom3 Face Index @desc Set the face image number for Custom3 @default 0 @param Custom4 Face Index @desc Set the face image number for Custom4 @default 0 @param Custom5 Face Index @desc Set the face image number for Custom5 @default 0 @param Custom6 Face Index @desc Set the face image number for Custom6 @default 0 @param Custom7 Face Index @desc Set the face image number for Custom7 @default 0 @param Custom8 Face Index @desc Set the face image number for Custom8 @default 0