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FTKR Ex Battle Event - FTKR_ExBattleEvent.js

Plugin desc : v1.3.6 Battle event expansion plugin

License : MIT License

Author : Futokoro

Desc page : https://github.com/munokura/futokoro-MV-plugins

Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_ExBattleEvent.js

File name : FTKR_ExBattleEvent.js

Help of plugin :

@plugindesc v1.3.6 Battle event expansion plugin
@author Futokoro
@url https://github.com/munokura/futokoro-MV-plugins
@license MIT License

@help
English Help Translator: munokura
This is an unofficial English translation of the plugin help,
created to support global RPG Maker users.
Feedback is welcome to improve translation quality
(see: https://github.com/munokura/futokoro-MV-plugins ).
Original plugin by Futokoro.
Please check the URL below for the latest version of the plugin.
URL https://github.com/futokoro/RPGMaker
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Overview
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By implementing this plugin, you can execute a specified event at the end of a battle or when the battle is interrupted.

Available Events
1. Upon victory (after all enemies are annihilated)
2. Upon defeat (after the entire party is annihilated)
3. Upon fleeing (after using the "Escape" party command or a skill's escape effect)
4. Upon interruption (after executing the "Abort Battle" Event's Contents)

The battle screen will close once the end-of-battle event has finished processing.

For instructions on how to use the plugin, see the online manual page below.
https://github.com/futokoro/RPGMaker/blob/master/FTKR_ExBattleEvent.ja.md

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Setup Instructions
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1. Add this plugin to the "Plugin Manager."

2. When combining with the following plugins, be sure to pay attention to the order of plugin management.

FTKR_CSS_CustomizeBattleResults.js
↑Register above this plugin↑
FTKR_ExBattleEvent.js
↓Register below this plugin↓
FTKR_ExVariablesChange.js

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License for this plugin
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This plugin is released under the MIT License.

Copyright (c) 2019 Futokoro
http://opensource.org/licenses/mit-license.php

Plugin publisher
https://github.com/futokoro/RPGMaker/blob/master/README.md

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Change History
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v1.3.6 - 2020/03/02: Traits Added
1. Added the ability to execute specified events when fleeing or interrupting.

v1.3.5 - 2020/01/15: Bug Fixes
1. Fixed an issue where "Force Battle Action" could not be executed during the end-of-battle event.

v1.3.4 - 2019/12/29: Specification Revision
1. Revised the execution process for the end-of-battle event.

v1.3.3 - 2018/02/19: Bug Fixes
1. Fixed an issue where executing a battle victory event when Custom Victory Event was set to 0 would increase the number of battle victories by two.

v1.3.2 - 2018/01/13: Traits Additions
1. Added a function to stop event processing for message display-related plugin commands.

v1.3.1 - 2018/01/12: Bug Fixes
1. Fixed an issue where actor motions would not play correctly when executing a wait command during the end-of-battle event.

v1.3.0 - June 30, 2017: Traits Added
1. Added a Traits to execute the MV default battle end process after the end-of-battle event.

v1.2.0 - June 1, 2017: Traits Added
1. Added a plugin command to reset Enemies battle behavior.

v1.1.0 - May 26, 2017: Traits Added
1. Added the ability to execute common events during battle.
2. Added the ability to target actors to the motion execution command.
3. Added a plugin command to display numbers as pop-ups on the screen.

v1.0.0 - May 25, 2017: First version created

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@param Battle Event
@desc Common event ID to execute during battle 0 - Do not execute, multiple events can be set by separating them with commas (,)

@param --勝利時イベント--
@text --Victory Event--

@param Custom Victory Event
@desc Whether to allow the process of winning a battle to be changed: 0 - Do not change, 1 - Change
@default 0
@type select
@option Do not change
@value 0
@option Change
@value 1

@param Victory Event
@desc Common event ID to execute when winning a battle: 0 - Do not execute
@type common_event

@param --敗北時イベント--
@text --Defeat Event--

@param Custom Defeat Event
@desc Can you change the process when losing a battle? 0 - Do not change, 1 - Change
@default 0
@type select
@option Do not change
@value 0
@option Change
@value 1

@param Defeat Event
@desc Common event ID to execute when losing a battle: 0 - Do not execute
@type common_event

@param --逃走時イベント--
@text --Escape event--

@param Custom Escape Event
@desc Whether to change the process of fleeing from battle: 0 - Do not change, 1 - Change
@default 0
@type select
@option Do not change
@value 0
@option Change
@value 1

@param Escape Event
@desc Common event ID to execute when fleeing from battle 0 - Do not execute
@type common_event

@param --中断時イベント--
@text --Interruption Event--

@param Custom Abort Event
@desc Whether to allow the process of interrupting a battle to be changed: 0 - Do not change, 1 - Change
@default 0
@type select
@option Do not change
@value 0
@option Change
@value 1

@param Abort Event
@desc Common event ID to execute when battle is interrupted 0 - Do not execute
@type common_event

@param Abort BugFix
@desc Fix a bug in the core script when interrupting battle. If it conflicts with other plugins, please disable it.
@default false
@type boolean
@on valid
@off invalid

@param --戦闘行動の強制--
@text --Compulsory Battle action--

@param Invalid Battle Phase
@desc The forced Battle action will be effective during the battle phase specified here. If multiple are specified, separate them with a comma (,).
@default action

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