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FTKR Ex State Effects - FTKR_ExStateEffects.js
Plugin desc : v1.0.0 Add the Traits of another skill to the skill used while the state is active
License : MIT License
Author : Futokoro
Desc page : https://github.com/munokura/futokoro-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/futokoro-MV-plugins/refs/heads/master/FTKR_ExStateEffects.js
File name : FTKR_ExStateEffects.js
Help of plugin :
@plugindesc v1.0.0 Add the Traits of another skill to the skill used while the state is active @author Futokoro @url https://github.com/munokura/futokoro-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/futokoro-MV-plugins ). Original plugin by Futokoro. Please check the URL below for the latest version of the plugin. URL https://github.com/futokoro/RPGMaker ----- ----------------------------------------------------------------------------- Overview ----------------------------------------------------------------------------- You can add the effect of another skill to the skill used while applying a state. Can be used in conjunction with FTKR_ExItemConfig_Effect.js. ----------------------------------------------------------------------------- Setup Instructions ----------------------------------------------------------------------------- 1. Add this plugin to the "Plugin Manager." ----------------------------------------------------------------------------- How to Set a State ----------------------------------------------------------------------------- Add the following tag to the state's Note field. <ESE_ADD_EFFECT: x> Additional Condition </ESE_ADD_EFFECT> : x - Skill ID : The effect of the skill ID set here will be added to the skill used and activated. You can set the condition for adding an effect by adding the following content to the tag. Multiple conditions can be set. Skill Type: Type SKILLTYPE: type : Adds a Traits only when using a skill of the specified skill type. : Type is the skill type set in the database type. HIT Type: Type HITTYPE: type : Adds a Traits only when using a skill of the specified hit type. : Type is one of the following: : Guaranteed Hit : Physical Attack : Magic Attack Damage Type: Type DAMAGETYPE: type : Adds a Traits only when using a skill of the specified damage type. : Type is one of the following: : HP Damage : MP Damage : HP Recover : MP Recover : HP Drain : MP Drain : *HP and MP must be half-width characters. Elements: Elements Name ELEMENT: elementname : Adds a Traits only when using a skill of the specified Elements. : Elements Name is either the Elements set in the database type or 'Normal Attack'. Example <ESE_ADD_EFFECT: 10> Hit Type: Physical Attack Elements: Normal Attack </ESE_ADD_EFFECT> When an actor with this state attached uses a skill with a hit type of physical attack and an Elements of normal attack, the Traits with skill ID 10 will be activated. ----------------------------------------------------------------------------- License for this Plugin ----------------------------------------------------------------------------- This plugin is released under the MIT License. ----------------------------------------------------------------------------- Change History ----------------------------------------------------------------------------- v1.0.0 - August 4, 2017: First version created -----------------------------------------------------------------------------