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SV Actor Position - SVActorPosition.js
Plugin desc : Change actors' position on screen at sideview battle.
License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
Author : Sasuke KANNAZUKI
Website : https://rpgmakerofficial.com/product/mv/
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins SVActorPosition.js
File name : SVActorPosition.js
Help of plugin :
* @plugindesc Change actors' position on screen at sideview battle. * @author Sasuke KANNAZUKI * * @param actor1 Xpos * @desc X position of actor1's center. (default:600) * @default 600 * * @param actor1 Ypos * @desc Y position of actor1's bottom. (default:280) * @default 280 * * @param actor2 Xpos * @desc X position of actor2's center. (default:632) * @default 632 * * @param actor2 Ypos * @desc Y position of actor2's bottom. (default:328) * @default 328 * * @param actor3 Xpos * @desc X position of actor3's center. (default:664) * @default 664 * * @param actor3 Ypos * @desc Y position of actor3's bottom. (default:376) * @default 376 * * @param actor4 Xpos * @desc X position of actor4's center. (default:696) * @default 696 * * @param actor4 Ypos * @desc Y position of actor4's bottom. (default:424) * @default 424 * * @help * This plugin assumes the use of diffrent (from specified) size SV actor graphics. * * Plugin Command: * SVActorPosition arg0 arg1 arg2 * arg0 must be '1', '2', '3', or '4'. * arg1 must be 'X' or 'Y'. * arg2 must be the value of coordinate position. * * ex. * SVActorPosition 1 X 640 # set sideview actor 1's X position 640. * SVActorPosition 4 Y 472 # set sideview actor 4's Y position 472. * * configuration at Actor's note: * <SVWeaponHeight:12> * Weapon animation's height of the sideview actor. * In this case, Y position is heigher 12px by the defalut. * - It also accepts minus value, * because it assumes when you make smaller actor. * - If this isn't written, default value 0 is used. * * Weapon animation's X position is automatically corrected * according to the actor graphics size. * If you feel it isn't natural, you can optimize the X position. * <SVWeaponRight:20> * In this case weapon animation moves right 20 pixels. * If the value is minus, animation moves left.