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SV Actor Position - SVActorPosition.js

Plugin desc : Change actors' position on screen at sideview battle.

License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed

Author : Sasuke KANNAZUKI

Website : https://rpgmakerofficial.com/product/mv/

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins SVActorPosition.js

File name : SVActorPosition.js

Help of plugin :

* @plugindesc Change actors' position on screen at sideview battle.
 * @author Sasuke KANNAZUKI
 * 
 * @param actor1 Xpos
 * @desc X position of actor1's center. (default:600)
 * @default 600
 *
 * @param actor1 Ypos
 * @desc Y position of actor1's bottom. (default:280)
 * @default 280
 * 
 * @param actor2 Xpos
 * @desc X position of actor2's center. (default:632)
 * @default 632
 *
 * @param actor2 Ypos
 * @desc Y position of actor2's bottom. (default:328)
 * @default 328
 * 
 * @param actor3 Xpos
 * @desc X position of actor3's center. (default:664)
 * @default 664
 *
 * @param actor3 Ypos
 * @desc Y position of actor3's bottom. (default:376)
 * @default 376
 * 
 * @param actor4 Xpos
 * @desc X position of actor4's center. (default:696)
 * @default 696
 *
 * @param actor4 Ypos
 * @desc Y position of actor4's bottom. (default:424)
 * @default 424
 * 
 * @help 
 * This plugin assumes the use of diffrent (from specified) size SV actor graphics.
 * 
 * Plugin Command:
 * SVActorPosition arg0 arg1 arg2
 * arg0 must be '1', '2', '3', or '4'.
 * arg1 must be 'X' or 'Y'.
 * arg2 must be the value of coordinate position.
 * 
 * ex.
 * SVActorPosition 1 X 640    # set sideview actor 1's X position 640.
 * SVActorPosition 4 Y 472    # set sideview actor 4's Y position 472.
 * 
 * configuration at Actor's note:
 * <SVWeaponHeight:12>
 * Weapon animation's height of the sideview actor.
 * In this case, Y position is heigher 12px by the defalut.
 * - It also accepts minus value,
 *   because it assumes when you make smaller actor.
 * - If this isn't written, default value 0 is used.
 * 
 * Weapon animation's X position is automatically corrected
 *   according to the actor graphics size.
 * If you feel it isn't natural, you can optimize the X position.
 * <SVWeaponRight:20>
 * In this case weapon animation moves right 20 pixels.
 * If the value is minus, animation moves left.

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