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Tiny Get Info Wnd - TinyGetInfoWnd.js

Plugin desc : Display tiny window of gaining/losing items info(Ver 1.1.1)

License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed

Author : Sasuke KANNAZUKI (thx to Momomaru)

Website : https://rpgmakerofficial.com/product/mv/

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins TinyGetInfoWnd.js

File name : TinyGetInfoWnd.js

Help of plugin :

* @plugindesc Display tiny window of gaining/losing items info(Ver 1.1.1)
 * @author Sasuke KANNAZUKI (thx to Momomaru)
 *
 * @param Event Command Switch
 * @desc If the switch on, display window when change an item number by an
 *  event command
 * @default 104
 * 
 * @param Y position type
 * @desc Windows' position. 0:top 1:bottom
 * @default 0
 * 
 * @param Window Duration
 * @desc How many frames to display the info window (1sec=60frames, default=200)
 * @default 200
 * 
 * @param Display Loss
 * @desc Whether display item loss (1:display 0:not display)
 * @default 1
 * 
 * @param Display at Battle
 * @desc Whether display not only map also at battle(1: yes 0:no)
 * @defalut 1
 * 
 * @param textGainItem
 * @desc title text display on the window when gain item(s).
 * %1 is replaced to the item's kind(weapon/armor/item/money).
 * @default You got %1
 * 
 * @param textLoseItem
 * @desc title text display on the window when lose item(s).
 * %1 is replaced to the item's kind(weapon/armor/item/money).
 * @default You lost %1
 *
 * @param wordMoney
 * @desc the word that represents the kind 'money'
 * @default money
 *
 * @param iconMoney
 * @desc the icon ID that represents the kind 'money'
 * @default 360
 *
 * @param Item SE filename
 * @desc the filename of the SE that plays when you gain item(s).
 * note: It doesn't play when you lose item(s).
 * @default Chime2
 * @require 1
 * @dir audio/se/
 * @type file
 * 
 * @param Item SE volume
 * @desc the volume of the SE that plays when you gain item(s).
 * @default 90
 * 
 * @param Item SE pitch
 * @desc the pitch of the SE that plays when you gain item(s).
 * @default 100
 * 
 * @param Weapon SE filename
 * @desc the filename of the SE that plays when you gain weapon(s).
 * note: It doesn't play when you lose weapon(s).
 * @default Equip1
 * @require 1
 * @dir audio/se/
 * @type file
 * 
 * @param Weapon SE volume
 * @desc the volume of the SE that plays when you gain weapon(s).
 * @default 100
 * 
 * @param Weapon SE pitch
 * @desc the pitch of the SE that plays when you gain weapon(s).
 * @default 100
 * 
 * @param Armor SE filename
 * @desc the filename of the SE that plays when you gain armor(s).
 * note: It doesn't play when you lose armor(s).
 * @default Evasion2
 * @require 1
 * @dir audio/se/
 * @type file
 * 
 * @param Armor SE volume
 * @desc the volume of the SE that plays when you gain armor(s).
 * @default 100
 * 
 * @param Armor SE pitch
 * @desc the pitch of the SE that plays when you gain armor(s).
 * @default 100
 * 
 * @param Money SE filename
 * @desc the filename of the SE that plays when you gain money.
 * note: It doesn't play when you lose money.
 * @default Coin
 * @require 1
 * @dir audio/se/
 * @type file
 * 
 * @param Money SE volume
 * @desc the volume of the SE that plays when you gain money.
 * @default 100
 * 
 * @param Money SE pitch
 * @desc the pitch of the SE that plays when you gain money.
 * @default 100
 * @help
 * Plugin Commands:
 * TinyGetInfoWnd duration arg1
 * Change the info window duration to arg1 frames.
 * At default, duration is 200 frames.
 * ex.
 * TinyGetInfoWnd duration 200    # set the default duration
 * TinyGetInfoWnd duration 300    # set 300 frames
 * TinyGetInfoWnd duration V1     # set the number of variable #1.
 *
 * TinyGetInfoWnd arg0 arg1 arg2 arg3
 * arg0 must be 'item', 'weapon', 'armor', or 'money'.
 * arg1 must be the ID of the item(or equipment), (when money, the value),
 *  or 'V' + number(ex. 'V20') where the number is the variable ID for item ID.
 * arg2 must be 'gain' or 'lose'. (default value is 'gain').
 *  at 'money', this is ignored.
 * arg3 must be the number of gain/lose. (defalut value is 1).
 *  at 'money', this is ignored.
 *  (arg3 also accepts the same notation as the arg1 like 'V15')
 * ex.
 * TinyGetInfoWnd weapon 14 gain 2  # gain 2 weapons whose id is 14.
 * TinyGetInfoWnd armor 20 lose 1   # lose an armor whose id is 20.
 *   (if you equip the armor, it will not be lost.)
 * TinyGetInfoWnd item 7    # gain an item whose id is 7.
 *   (default value, arg2='gain' and arg3='1' is applied.)
 * TinyGetInfoWnd item V10 gain 3   # gain 3 items whose ID is variable #10.
 * TinyGetInfoWnd money 100         # gain 100G
 * TinyGetInfoWnd money -100        # lose 100G
 * 
 * note description:
 * <info:the_explanation> : the_explanation is displayed when gain or lose
 *  the item. If it isn't written down, the first line of the item's
 *  description is displayed.
 *
 * Item lost is not more than the party has.
 * When you have only 3 and execute 'lose 5' for the item,
 * it will display 'lost 3'.
 * When you have the item none, even if execute 'lose', do not display window.
 *
 * [Copyright]
 * This plugin is based on a Momomaru's RGSS2 script specification.
 * Thanks to Momomaru.
 *
 * [License]
 * this plugin is released under MIT license.
 * http://opensource.org/licenses/mit-license.php
 *

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