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Weapon Skill - WeaponSkill.js

Plugin desc : Change skill id of attack for each weapon.

License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed

Author : Sasuke KANNAZUKI

Website : https://rpgmakerofficial.com/product/mv/

Download Page :  C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins WeaponSkill.js

File name : WeaponSkill.js

Help of plugin :

* @plugindesc Change skill id of attack for each weapon.
 * @author Sasuke KANNAZUKI
 *
 * @help This plugin does not provide plugin commands.
 *
 * When <skill_id:3> is written in a weapon's note field, 
 * skill id # 3 is used for the weapon's attack.
 * If nothing is written, default id(=1) is used.
 *
 * Check Points:
 * - When multiple weapons are equipped, the skill id of the weapon
 *  held in the dominant hand (previously defined) is used.
 * - It is most favorable for "skill type" to be "none"(=0),
 *  otherwise you cannot attack when your skill is blocked.
 *
 * Usage examples of this plugin:
 * - to create all-range weapons
 * - to create dual-attack or triple-attack weapons
 * - If healing skill is set when actor attacks, you can choose a friend to heal.
 * - It is possible to make a weapon that functions similar to a guard command.

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