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PANDA Buff State - PANDA_BuffState.js
Plugin desc : apply a specific state in conjunction with buff / debuff.
License : MIT License
Author : panda(werepanda.jp)
Website : https://www.werepanda.jp/
Desc page : http://www.werepanda.jp/blog/20220309032714.html
File name : PANDA_BuffState.js
Help of plugin :
* @target MV MZ * @plugindesc apply a specific state in conjunction with buff / debuff. * @author panda(werepanda.jp) * @url http://www.werepanda.jp/blog/20220309032714.html * * @help A specific state is automatically applied according to the buff / debuff. * It is also possible to apply a state which means no buff / debuff. * * This makes it easy to create enemies * that only attack normally when the attack power is raised, * or that uses the buff skill when the attack power is not raised. * * [Advance Preparation] * * 1. Creating states for buff / debuff * First, create states for buff / debuff in [States] of [Database]. * The default requires a total of 40 states, for 8 parameters (MaxHP ~ Luck) * buff 1 level, 2 level, debuff 1 level, 2 level and normal. * The buff / debuff states should be in the same order as the icons. * These states are dummy, so the settings of states are not necessary. * Check only [Remove at Battle End] at [Removal Conditions]. * Buff, debuff and normal can be omitted if not used. * * 2. Setting plug-in parameters * Make the following settings in the plug-in parameters. * - Buff Start State : Specify the state at the beginning of the buff. * - Debuff Start State: Specify the state at the beginning of the debuff. * - Normal Start State: Specify the state at the beginning of no buff/debuff. * You can set them to [None] if you do not want to use them. * - Buff Max Level : Specify the maximum number of levels of buff. * - Debuff Max Level: Specify the maximum number of levels of debuff. * - Set Lower Level State * ON : When in buff/debuff level 2, the state of level 1 is also applied. * OFF: When in buff/debuff level 2, only the state of level 2 is applied. * * Now, you are ready to go. * Please use the buff / debuff states * for the condition of the action patterns of the enemies. * * [License] * this plugin is released under MIT license. * https://opensource.org/licenses/mit-license.php * * @param StateBuffStart * @text Buff Start State * @desc Specify the state of MaxHP Buff Level 1. Based on this state, the states of parameters x levels are used. * @type state * @default * * @param StateDebuffStart * @text Debuff Start State * @desc Specify the state of MaxHP Debuff Level 1. Based on this state, the states of parameters x levels are used. * @type state * @default * * @param StateNormalStart * @text Normal Start State * @desc Specify the state of MaxHP No Buff / Debuff. Based on this state, the states of parameters are used. * @type state * @default * * @param MaxBuffLevel * @text Buff Max Level * @desc Specify the maximum number of levels of buff. * @type number * @decimals 0 * @default 2 * * @param MaxDebuffLevel * @text Debuff Max Level * @desc Specify the maximum number of levels of debuff. * @type number * @decimals 0 * @default 2 * * @param SetLowerLevel * @text Set Lower Level State * @desc The state of the lower level is also applied. When in buff/debuff level 2, the state of level 1 is also applied. * @type boolean * @default false * *