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MNKR MOG Battle Hud Change Actor2 - MNKR_MOG_BattleHud_ChangeActor2.js
Plugin desc : When the activation switch is ON, the actor's display image will be changed to the image with the specified number.
License : MIT License
Author : munokura
Website : https://github.com/munokura/MNKR-MV-plugins/blob/master/MNKR_MOG_BattleHud_ChangeActor2.js
Desc page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_MOG_BattleHud_ChangeActor2.js
Download Page : https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_MOG_BattleHud_ChangeActor2.js
File name : MNKR_MOG_BattleHud_ChangeActor2.js
Help of plugin :
@target MV
@url https://raw.githubusercontent.com/munokura/MNKR-MV-plugins/master/MNKR_MOG_BattleHud_ChangeActor2.js
@plugindesc When the activation switch is ON, the actor's display image will be changed to the image with the specified number.
@author munokura
@license MIT License
@help
This is a patch plugin for MOG_BattleHud (v5.04).
MOG_BattleHud is required to function.
Place this plugin below MOG_BattleHud in the Plugin Manager.
When the activation switch is ON, the actor's display image will be changed to
the image with the specified number.
The configured list is processed in order from top to bottom, and the one that
matches the conditions will be adopted.
For this reason, if there are duplicate settings, the topmost one will be
applied.
@param Change Face
@text Change combination
@desc Change combination
@type struct<changeFaceList>[]
@default ["{¥"switchId¥":¥"11¥",¥"beforeFaceId¥":¥"1¥",¥"afterFaceId¥":¥"2¥"}"]