Welcome to PGMV! My goal is to make it easy for everyone to find and share great plugins for creating amazing games. As a plugin developer myself, I'm excited to grow this community with all of you.
Foreground - Foreground.js
Plugin desc : display foreground tiling sprite(Ver1.0.1)
License :
・Follow the RPG Maker Series EULA only.
・Commercial Use: Allowed
・Modification: Allowed
・Redistribution: Allowed
Author : Sasuke KANNAZUKI (thanks to Yoji Ojima)
Website : https://rpgmakerofficial.com/product/mv/
Download Page : C:Program Files (x86)SteamsteamappscommonRPG Maker MVdlcKadokawaPlugins Foreground.js
File name : Foreground.js
Help of plugin :
* @plugindesc display foreground tiling sprite(Ver1.0.1) * @author Sasuke KANNAZUKI (thanks to Yoji Ojima) * * @noteParam fgName * @noteRequire 1 * @noteDir img/parallaxes/ * @noteType file * @noteData maps * * @help This plugin does not provide plugin commands. * * 'foreground' is like a parallax that displays over the map. * put bitmap file at img/parallaxes. * * Map Note: * write down following 5 settings at map's note. * <fgName:name> name is the string, file name of tiling sprite. * if the name starts '!', it is regarded as "foreground zero". * the filename is searched from img/parallaxes. * <fgLoopX:number> number is the flag of loop x. 0:no 1:yes * if this is not written on the note, it'll be 0(=no). * <fgLoopY:number> number is the flag of loop y. 0:no 1:yes * if this is not written on the note, it'll be 0(=no). * <fgSx:number> number is x scroll speed. * when it doesn't loop x, this is ignored. * if this is not written on the note, it'll be 0. * <fgSy:number> number is y scroll speed. * when it doesn't loop y, this is ignored. * if this is not written on the note, it'll be 0. * * Ex. * <fgName:sample1><fgLoopX:1><fgLoopY:1> * * <fgName:!sample1> * * [License] * this plugin is released under MIT license. * http://opensource.org/licenses/mit-license.php