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TM Speed Fix - TMSpeedFix.js
Plugin desc : Removes random elements from battle order.
License : MIT License
Author : tomoaky
Desc page : https://github.com/munokura/tomoaky-MV-plugins
Download Page : https://raw.githubusercontent.com/munokura/tomoaky-MV-plugins/refs/heads/master/TMSpeedFix.js
File name : TMSpeedFix.js
Help of plugin :
@plugindesc Removes random elements from battle order. @author tomoaky @url https://github.com/munokura/tomoaky-MV-plugins @license MIT License @help English Help Translator: munokura This is an unofficial English translation of the plugin help, created to support global RPG Maker users. Feedback is welcome to improve translation quality (see: https://github.com/munokura/tomoaky-MV-plugins ). Original plugin by tomoaky. ----- Usage: Normal formula speed = agility + Math.randomInt(Math.floor(5 + agility / 4)) This can be completely stripped down to the following formula: speed = agility This plugin has been tested with RPG Maker MV Version 1.3.0. Plugin Command: speedFixStop Restores the turn order calculation formula to its state before the plugin was installed. At the start of the game, the changes made by the plugin are already in effect. This state is saved in the save data. speedFixStart Removes the random element from the turn order calculation formula. Use this to remove the effect of speedFixStop. setEscapeRatio 80 Fixes the success rate of escapes from battle to 80%. Setting a value less than 0 will not fix the escape success rate, and it will be calculated using the normal formula. At the start of the game, it is set to -1. The escape success rate fixed with this command will be saved in your save data. To cancel it, execute setEscapeRatio -1. setEscapeRatio ¥V[3] Fixes the escape success rate to the value assigned to game variable 3. getEscapeRatio 2 Assigns the currently fixed escape success rate to game variable 2. You can determine whether the escape success rate is fixed by checking whether the assigned value is 0 or greater. Plugin Parameter Supplement secondParam Skill and item speed modifiers are not applied to the comparison of secondParam. The values correspond to the following parameters: -1 ... Not used 0 ... Max HP 1 ... Max MP 2 ... Attack Power 3 ... Defense Power 4 ... Magic Power 5 ... Magic Defense 6 ... Agility 7 ... Luck @param secondParam @desc Parameter to compare when speed is equal. Default value: 7 (Compare by luck, see help for other values) @default 7